![]() ![]() ![]() ![]() System is a Core-i7 Haswell and a Quadro K5100M.ĭeleted the shader cache (~/.nv/), restarted. INF: Started simulation on 'Content/Talos/Levels/Menu/Intro.wld' in 0.06 seconds. INF: Started simulation on 'Content/Talos/Levels/Menu2.wld' in 0.08 seconds. INF: Started simulation on 'Content/Talos/Levels/Menu.wld' in 0.29 seconds. M vec4 gl_ClipPlane uniform gl_LightSourceParameters gl_LightSource uniform gl_LightProducts gl_FrontLightProduct uniform gl_LightProducts gl_BackLightProduct uniform vec4 gl_TextureEnvColor uniform vec4 gl_EyePlaneS uniform vec4 gl_EyePlaneT uniform vec4 gl_EyePlaneR uniform vec4 gl_EyePlaneQ uniform vec4 gl_ObjectPlaneS uniform vec4 gl_ObjectPlaneT uniform vec4 gl_ObjectPlaneR uniform vec4 gl_ObjectPlaneQ const int gl_MaxClipDistances = 8 const int gl_MaxVaryingComponents = 60 const mediump int gl_MinProgramTexelOffset = -8 const mediump int gl_MaxProgramTexelOffset = 7 const int gl_MaxCombinedImageUnitsAndFragmentOutputs = 8 const int gl_MaxImageSamples = 0 const int gl_MaxTessControlImageUniforms = 0 const int gl_MaxTessEvaluationImageUniforms = 0 const int gl_MaxGeometryImageUniforms = 0 const int gl_MaxImageUnits = 8 const int gl_MaxCombinedShaderOutputResources = 8 const int gl_MaxVertexImageUniforms = 0 const int gl_MaxFragmentImageUniforms = 8 const int gl_MaxCombinedImageUniforms = 0 Īnd then it crashes here: INF: AutoDetect: storing new settings: sys_bUserSpaceGPU=true,gfx_ctConcurrentGPUs=1,sys_strCPUVendor=GenuineIntel,sys_iCPUMHz=2893,gfx_ulFreeTextureMemoryMB=4096,gfx_iShaderModelVersion=50,sys_strPlatform=Linux,sys_b32bitOS=0,sys_iCPUFamily=6,sys_iGPUVendorID=4318,gfx_iRelaxedOcclusionTest=0,gfx_bTileBasedGPU=false,sys_iGPUDeviceID=4536,sys_slRAMPhysMB=32129,gfx_ulVideoMemoryMB=8192, ![]() INTERNAL ERROR: Unable to parse built-insĬonst int gl_MaxVertexAttribs = 16 const int gl_MaxVertexTextureImageUnits = 8 const int gl_MaxCombinedTextureImageUnits = 80 const int gl_MaxTextureImageUnits = 16 const int gl_MaxDrawBuffers = 32 const int gl_MaxLights = 0 const int gl_MaxClipPlanes = 0 const int gl_MaxTextureUnits = 16 const int gl_MaxTextureCoords = 32 const int gl_MaxVertexUniformComponents = 4096 const int gl_MaxVaryingFloats = 64 const int gl_MaxFragmentUniformComponents = 4096 uniform mat4 gl_TextureMatrix uniform mat4 gl_TextureMatrixInverse uniform mat4 gl_TextureMatrixTranspose uniform mat4 gl_TextureMatrixInverseTranspose uniforInstalling breakpad exception handler for appid(steam)/version(1469850758) This here is printed a few hundred times: Unable to parse built-insĮRROR: 0:1: '' : array size must be a positive integer The newest beta of “The Talos Principle” using the Vulkan renderer takes a very long time to load, and crashes apparently inside libnvidia-glcore.so 4-5 seconds after loading a level. ![]()
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